ADHD therapy for the living room
ADHD VR therapy motivates children to apply psychotherapeutic content to their everyday lives in a playful way. For example, transferring real-life homework tasks into VR allows everyday challenges to be practiced—an essential building block of guideline-based multimodal therapy.
8-13
Age range
~ 40 min
per session (2x 20 min)
3
months
5
modules in 24 sessions

Our therapy has been developed in close collaboration with leading ADHD Key Opinion Leaders (KOLs). Evidence-based content from established therapy manuals for training organizational skills has been jointly adapted and translated into an immersive virtual reality experience.
Child and adolescent psychotherapist
Prof. Dr.
Anja Görtz-Dorten
Head of the AKiP Institute at the University of Cologne
Psychologist, psychotherapist & author
Prof. Dr. Manfred Döpfner
Former Head of the AKiP Institute at the University of Cologne
70+ families in our community
- Regular surveys
- Feedback groups in Whatsapp
- Monthly usability tests with patients
Motivators from start to end
Contingent reward system motivates patients in a therapy session and from session to session.
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Parents' app as a solution to the export problem
1. Individualisation
- Weekly tasks5 modulesSimulation (e.g. tasks during the morning routine)
2. Therapy progress
- Brainjo ScoreNotificationsInsight into the course of therapy
3. Parental education
- Technical handlingSpecific knowledgeVideo courses
AI-Companions for Therapy
NPCs (non-player characters) that interact with the patient have therapeutic functions.

Time Pirates
Time-stealing problems of children
(e.g. mobile phones)
Externalisation method

Chipper GPT 9500
Takes on the role of a therapist
Explains the tasks & encourages the use of learned strategies

Agent Quassel
Has ADHD-typical behavior himself
The children should correct his misbehavior
Would you like to help shape the future of ADHD treatment?
Take part in our workshops, surveys and studies.
































































![Brain·stor·ming
/ˈbreɪnstɔːmɪŋ/
Substantiv, Neutrum [das]
BESONDERS WIRTSCHAFT
• Verfahren, durch Sammeln von spontanen Einfällen [der Mitarbeiter(innen)] die [beste] Lösung für ein Problem zu finden](https://scontent-fra5-2.cdninstagram.com/v/t51.2885-15/286230745_404561371685480_2604377920222278301_n.jpg?stp=dst-jpg_e35_tt6&_nc_cat=106&ccb=7-5&_nc_sid=18de74&_nc_ohc=dIoe2YTUzZEQ7kNvwG08vOh&_nc_oc=AdmLvMOlHoIJPy8Jjkb7D0CI_X6k4y6wfi54J9v7EEaKSWLHTA2VpM9SH-7ej-1k7X8&_nc_zt=23&_nc_ht=scontent-fra5-2.cdninstagram.com&edm=ANo9K5cEAAAA&oh=00_AfLgJ7ekb5bi_fj0uYmz2jvS9IRlK5FpfVa55Y4GsF1niw&oe=682BD165)







![Team·work
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Substantiv, Neutrum [das]
• Zusammenarbeit von mehreren Personen an einer gemeinsamen Aufgabe](https://scontent-fra3-1.cdninstagram.com/v/t51.2885-15/284566783_1177934882982650_3215254634443235245_n.jpg?stp=dst-jpg_e35_tt6&_nc_cat=108&ccb=7-5&_nc_sid=18de74&_nc_ohc=hrH4C0YxjXoQ7kNvwGk7M8r&_nc_oc=AdlAZhPWzjFSYZ4WmQsKVTQ1Ckpt_o5uFeytUFFA-ndFI9kE_jLpKWRekOOIDtsQAGg&_nc_zt=23&_nc_ht=scontent-fra3-1.cdninstagram.com&edm=ANo9K5cEAAAA&oh=00_AfLtSnfPGkPOlSJeMX1HkfxFAevUuMZ7VKWS2jdRmcH4OQ&oe=682BE1F6)





































