We research & design

Effective training sessions that are fun!

These are based on scientific concepts from 

neuroscience, sports science, and occupational science.

Scientific partners

Backed by science

The concepts for our virtual reality brain training programs are developed in close collaboration with faculties and institutes at various universities and colleges.

We work with the following experts, among others:

  • Psychologists
  • Neuroscientists
  • Occupational therapists
  • Sports scientists

Out of your afternoon slump in 10 minutes!

A 10-minute brain training session burns approximately 148 calories at over 80% of maximum heart rate (according to the Virtual Reality Institute of Health and Exercise), which is equivalent to aerobic training. These parameters enable trainees to recover from a performance slump in the shortest possible time and maintain a consistent level of performance throughout the day. (Charles H. Hillman , The effect of acute treadmill walking on cognitive control, University of Illinois, 2009)


Sitting is the new smoking

A 10-minute brain training session burns approximately 148 calories at over 80% of maximum heart rate (according to the Virtual Reality Institute of Health and Exercise), which is equivalent to aerobic training. These parameters enable trainees to recover from a performance slump in the shortest possible time and maintain a consistent level of performance throughout the day.



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The combination of physical activity and cognitive exercises

The latest neuroscientific findings suggest that brain training only has lasting effects when combined with exercise. We conduct some of our own studies and base our theories and concepts on existing research. This creates an effective and sustainable system that can be used to promote mental and physical health. 

Focus

Brainjo's brain training exercises focus mental effort on one thing. This focus reduces activity in the prefrontal cortex, which leads to relaxation in the brain. Stressed managers who have to constantly multitask benefit from this in particular and often come up with creative new ideas in this state. 

Immersion

Immersion describes the effect caused by a virtual reality environment that causes the user's consciousness to recede into the background to such an extent that the virtual environment is perceived as real. See also  Video of the Frauenhofer Institute

Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression 

Clinic for Psychiatry and Psychotherapy Bethel,
2017

Depression treatment with VR 

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How brain imaging provides predictive biomarkers for therapeutic success in the context of virtual reality cognitive training 


University of Cote d'Azur, France,
2020

Increasing use for the treatment of neurological disorders such as stroke, traumatic brain injury, or attention disorders. Here, researchers are investigating how VR influences neural activity. 




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Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients 


IEEE, 2018


Treatment of mild cognitive impairment and Alzheimer's disease 



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The Effect of Virtual Reality Cognitive Training for Attention Enhancement 

CyberPsychology & Behavior,
2002

 Increase in attention rate for: 

• People with behavioral and social problems

• Children and adolescents

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Using Virtual Reality for Cognitive Training of the Elderly 


American Journal of Alzheimer's Disease & Other Dementiasr, 2014

VR tools for cognitive rehabilitation training to support medical staff, nurses


Older people with:


Mild cognitive impairment and Alzheimer's disease Age-related cognitive impairment 


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Cognitive training on stroke patients via virtual reality-based serious games 

  • Restoration of memory and attention
  • Neuropsychological rehabilitation of stroke patients



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